Add Draw mode for Apple Pencil annotation on scripture panel

Adds a third layout option alongside Stacked and Split. In Draw mode a
canvas overlay covers the scripture panel; the Pointer Events API routes
Apple Pencil input to perfect-freehand strokes while letting finger
touches fall through for normal scrolling. A floating toolbar provides
pen, highlighter, and eraser tools, six color swatches, S/M/L sizes,
undo, clear, and a Done button to return to Stacked view.

Strokes are stored as inkStrokes[] on each chunk and rendered as a
read-only transparent canvas overlay (InkLayer) in Stacked/Split modes.
migrateChunk is updated so all existing chunks get inkStrokes: [] on
first load.

Also adds a simple in-memory rate limiter on auth endpoints (10 attempts
per 15 min per IP).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
nmemmertandClaude Sonnet 4.6 committed 2026-08-12 08:29:20 -04:00
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import { getStroke } from 'perfect-freehand';
function pathFromStroke(points) {
if (!points.length) return '';
const d = [`M ${points[0][0].toFixed(2)} ${points[0][1].toFixed(2)}`];
for (let i = 1; i < points.length - 1; i++) {
const mx = ((points[i][0] + points[i + 1][0]) / 2).toFixed(2);
const my = ((points[i][1] + points[i + 1][1]) / 2).toFixed(2);
d.push(`Q ${points[i][0].toFixed(2)} ${points[i][1].toFixed(2)} ${mx} ${my}`);
}
d.push('Z');
return d.join(' ');
}
// Renders saved strokes + optional active stroke onto a canvas element.
// Coordinates are stored as fractions [0,1] of the draw canvas dimensions.
// size is stored as a fraction of canvas height (e.g. 0.012 ≈ 8px on a 600px canvas).
export function renderInkToCanvas(
canvas,
strokes,
activeStroke = [],
activeTool = 'pen',
activeColor = '#0f172a',
activeSize = 0.012,
) {
const dpr = window.devicePixelRatio || 1;
const w = canvas.clientWidth;
const h = canvas.clientHeight;
if (!w || !h) return;
canvas.width = Math.round(w * dpr);
canvas.height = Math.round(h * dpr);
const ctx = canvas.getContext('2d');
ctx.scale(dpr, dpr);
for (const s of strokes) {
const pts = s.points.map(([x, y, p]) => [x * w, y * h, p]);
const outline = getStroke(pts, {
size: s.size * h,
thinning: s.tool === 'highlighter' ? 0 : 0.5,
smoothing: 0.5,
streamline: 0.4,
});
ctx.globalAlpha = s.tool === 'highlighter' ? 0.35 : 1;
ctx.fillStyle = s.color;
ctx.fill(new Path2D(pathFromStroke(outline)));
}
if (activeStroke.length > 1 && activeTool !== 'eraser') {
const pts = activeStroke.map(([x, y, p]) => [x * w, y * h, p]);
const outline = getStroke(pts, {
size: activeSize * h,
thinning: activeTool === 'highlighter' ? 0 : 0.5,
smoothing: 0.5,
streamline: 0.4,
});
ctx.globalAlpha = activeTool === 'highlighter' ? 0.35 : 1;
ctx.fillStyle = activeColor;
ctx.fill(new Path2D(pathFromStroke(outline)));
}
ctx.globalAlpha = 1;
}